Publishing & Gamedev

Legal support for publishing deals, international game launches, and store compliance. We handle age ratings, loot box mechanics review, AI usage assessment, and systematic protection against product cloning.

Services
in this area

Age rating for games in Brazil

In Brazil the state assigns the band, and the band decides what your build may contain. We will choose the route, fill the form and tell you what the result forbids.

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Age rating for games in Japan

Japan has no state classification for games, and the mark is still the thing that opens a shelf. We will read your build the way the examiners do and say which band it earns.

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Age rating for games in Korea

Korea rates a game before it is made or distributed, and the band decides who may play it. We will say which body rates yours, what the filing needs and what it costs.

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Systematic protection from clone apps and counterfeits

We will work out which parts of your product the law actually protects, put the paperwork under them, and turn every clone into the same short complaint instead of a new investigation.

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Launch support for IT and game products in the UAE

We will line up your licence, your permits and everything the buyer sees before paying, so the release is not held by a document that was nobody's job until the week of launch.

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Loot box and paid random mechanics review

We will find every paid random reward in your product, check the odds against the build that actually ships, and tell you what has to be disclosed and on which screen.

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Age rating evaluation for games and apps

We will read your build the way the rating questionnaire reads it, answer it from what is actually in the game, and tell you what a stricter rating would cost you.

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Permissions and clearances for games and apps

We will list every part of your product that came from outside the studio, put a document against each one, and prepare the releases and the notice file that close the gaps.

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Rights holder negotiations: music, engines, characters

We will find every owner of the material you want to use, ask for the uses you need, and press for a permission that covers the trailer and the stream as well as the game.

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Store compliance audit for apps and games

We will read your build and your store page against the published review rules before you submit, and hand you the fixes that block a release separately from the ones that only invite a question.

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AI usage assessment

We will find every place a model touches your product, read the terms that actually govern each one, and tell you what that use commits you to and what you can prove.

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Launch support for games in China

We will work out which approval route your rights allow, write the requirements your local partners must meet, register the rights contract, and prepare the filing that puts the game in front of the administration.

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Publisher negotiations for game studios

We will work out what your position actually rests on, price the offer in rights rather than in the advance, and write down what was agreed before anyone drafts a contract.

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Publishing agreements for games and apps

We will read the draft your publisher sent, tell you in plain words which rights leave you and for how long, and write the clause on generated material to match what your team actually did.

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Case studies

Game Group Expansion and Publishing Exit

Client

Video game developer with 100M+ downloads

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Game Studio Merger and Clone IP Defence

Client

International game studio with 100K+ DAU

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Pre-Launch App Store Compliance Audit for Gambling App

Client

Large betting company with Curaçao gambling license

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Game Publisher-Developer Cooperation Due Diligence

Client

Large Eastern European game publisher

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Leaders of the Area

Alexandra

Kurdyumova

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Discuss
the Task

Speak to our team

Speak to our team. Tell us about your task –

we’ll help you with it in any jurisdiction.

Tell us about your task –
we’ll help you with it in any jurisdiction.

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