Age rating for games in Korea
Korea rates a game before it is made or distributed, and the band decides who may play it. We will say which body rates yours, what the filing needs and what it costs.
Decision window
Срок решения
15 days
15 дней
Report a change in
Сообщить о правке
24 hours
24 часа
Base fee, online
База, онлайн
KRW 360,000
360 000 KRW
Age bands
Возрастных ступеней
four of them
их четыре
When you need a Korean age rating

You are about to ship in Korea
The rating comes before the game is produced or distributed, and the deadline is nothing to do with the store page going live. Timing decides whether your date holds.
Your build lands in the adults band
Designated operators rate most of what their platforms carry. The adults band sits outside what they may rate, and that application goes to the committee itself.
You changed the game after release
A content change is reported within twenty-four hours. A change large enough to move the band makes the game a new one, and the rating is taken again.
Your game sells random items
Korea makes you publish the odds for paid random items on the game, its site and its advertising. That duty sits beside the rating and is judged separately.
You publish from outside Korea
A game not aimed mainly at the Korean market still reaches players, through a designated operator that rates it and reports the result to the committee.
What you get
- The right body for your build
- A filing set that survives review
- The fee worked out in advance
- A rule for reporting changes
What a Korean age rating requires

Korea is one of the few markets where the age band is a statutory permission and not advice to a parent. The Game Industry Promotion Act says a game must be rated before it is produced or distributed, and it names who may do the rating. Everything else on this page follows from those two sentences.
The four bands
All ages, twelve and over, fifteen and over, and a band juveniles may not use at all. Arcade machines are a separate case: there the law allows only the first band and the last.
Where the application goes
Games carried by a platform
Operators designated by the culture ministry rate the games they distribute under a brokerage contract, and their decision counts as the committee’s own.
Games in the adults band
Designated operators may not rate these. The application goes to the Game Rating and Administration Committee, and so does anything the committee decides to take back.
Arcade machines
Cabinets for youth and general arcades are rated by the committee only, and a technical review for gambling-like behaviour can be run on top.
What the filing needs
A description of the content, video and stills of the main progression, a runnable build with its files, an account that opens the online part, and a document setting out the content information. The committee can ask for more, and it checks every application for gambling-like behaviour first.
What it costs and how long it takes
The committee has fifteen days from the application to decide, and where it cannot it must write to you with the reason and the date it expects to review. The fee is a base amount multiplied by three coefficients: whether the game uses a network, which genre group it falls in, and whether the build is in Korean. The base is KRW 360,000 for a personal computer or online title, and less for a console or a small downloadable game. A non-Korean build costs half as much again.
Odds for paid random items
A separate duty applies to online games with paid random items: the types and the supply odds for each type go on the game, its website and every piece of advertising. Very small studios are outside it, by a revenue threshold. What the duty means for a build, and which screen the odds belong on, we work out in a loot box review. Ratings elsewhere in the world come from one questionnaire and one age rating evaluation. Everything else we do before a launch is in publishing and gamedev.
Sources: rating duty, the four bands, the arcade rule, the twenty-four hour report and the seven-day re-rating notice — Game Industry Promotion Act, art. 21, 21-2, 21-5, 33; fifteen days to decide and the filing list — ministry ordinance no. 615, art. 9; odds threshold — decree no. 36220, art. 19-2; fees — the committee.
Stages of work
Reading the build against the Korean bands — 2 to 3 working days
We go through what the game shows and lets a player do, and mark the places that decide the band. The adults band is the one worth knowing about early, because it changes who rates you.
Choosing the route
Platform operator, the committee, or the committee because the platform may not. The band and the way the game reaches players decide, and that sets both cost and calendar.
Working out the fee
Base amount for the platform, then network, genre group and language. We give you the number before you file, so a Korean build compares with an English one on cost as well as schedule.
Assembling the filing
Content description, capture of the main progression, the runnable build, an account for the online part and the content information document. Where a gambling-like element could be read into the design, we address it in the filing rather than waiting to be asked.
Filing and answering questions
The committee has fifteen days and can come back for more material. We answer from the build and keep what was sent: the next version starts from it.
Keeping the rating true
Changes get reported within twenty-four hours, and we set the rule for which ones do. A big enough change makes the game new and it goes through again; better to know before the update ships.
Our case studies
FAQ
For most games, yes: the committee takes applications online and lists an English contact for rating support. Two things narrow that. A game whose main element is betting or dividends, or one that imitates a casino, is restricted at application, and the committee asks that a Korean office or agent get in touch. And a game that is not aimed mainly at the Korean market has its own route, through a designated operator that rates it and reports the result within five business days.
The fee is built, not quoted. A base amount depends on the platform and the size of the installed build: personal computer and online titles start at one figure, consoles at a slightly lower one, and small downloadable games are charged in size brackets. That base is then multiplied by whether the game uses a network, by one of three genre groups, and by whether the build is in Korean. A non-Korean build carries the higher language coefficient.
It counts when the store is a designated operator. The culture ministry designates such operators for up to three years, and a game they rate is treated as rated by the committee. The limits matter more than the rule. They may not rate the adults band or arcade cabinets, their decisions reach the committee within five business days, and the committee can take a rating back and decide itself. Where two operators disagree, the stricter band applies.
The law lists them and the list is short. Games made for a tournament or exhibition recommended by a central agency; games for education, learning, religion or public-interest promotion, as the decree defines them; test builds run under the committee’s confirmation; and non-commercial games, including ones an individual or a club creates simply to show publicly. The last exemption stops where the adults band begins: a game with that content is rated whether or not money changes hands.
The decree gives the committee seven days from the application to check that the build meets the test-game requirements and to issue the confirmation. If the testing window closes before the test is finished, the period can be extended twice, and the committee is to grant it unless there is a particular reason not to. A build running under that confirmation has to be marked as a test build so that any player can see it.
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