Attack of the Clones: How to Deal with Clones, Cheats, and Illegal Mods
This webinar examined how intellectual property protection actually works in the gaming industry. Experts discussed when to take action against clones and infringement, where to start, and why effective platform complaints often prove more powerful than costly lawsuits.
Event language:
Russian
Time codes
- 00:00 - Introduction
- 02:30 - Nintendo and How They Fight Infringement
- 12:40 - Finding the Line Between Good and Evil
- 18:18 - Mechanisms for Fighting Clones
- 25:10 - Trademarks: Case Studies
- 34:15 - Don’t Become an Infringer Yourself
- 39:26 - Copyright and Unfair Competition: Case Studies
- 56:58 - Cheats, Skins, In-Game Assets: Case Studies
- 01:05:43 - Open Source
- 01:08:19 - How We Can Help
- 01:10:35 - Q&A
On March 26, Futura Digital and Xsolla hosted a joint webinar exploring the real challenges of intellectual property protection in gaming. The discussion revealed how games that gain traction inevitably attract imitators — from app store clones with similar names to hacked versions and unlicensed content. Participants learned practical strategies for identifying revenue leaks, taking action at the right time, and leveraging platform systems to protect their IP more effectively than through traditional litigation.
We Explored the Following Topics
- Legal Perspective — Futura Digital — Where does inspiration end and infringement begin? A breakdown of clone mechanics, cheat software, and unauthorized mods with real case studies across jurisdictions. We covered trademark protection, copyright, platform takedowns, and the landmark cases that shaped how courts approach game IP today.
- Practical Insights — Xsolla — How Xsolla vets projects at onboarding: compliance procedures, brand, name, and content rights verification. A real case study examined a project that arrived with a character clearly infringing Nintendo/TPC rights. We also covered what signals raise red flags on the platform side, and why clean compliance protects not just the IP owner, but the entire platform ecosystem.









